![]() ![]() I wanted to release this today since I don't think it would be useful in the future. It is better to have an advanced mode with a save editor. 05-24-2013, 10:19 PM 1 Red-EyeX32 AstroCFG 1,478 Posts 82,910 Reputation 2,494 Credits Premium Dec 2011 Hello guys today I'm not going to release one of my save editors, but I am going to release my FastFile tool for MW2. If you didn't know when this should happen, you will get confused and will wander around for a long time before you get the desired alert. If you hide in some bushes when you want to wait for a certain alert, you will get out of the hiding spot when that alert appears and will need to hide again. Each of these alerts are randomized, so you can't just fire some sniper rifle and have successfully hit three times. It was a fucking headache, but it was worth it. In this game, each time you fire a shot, you need to wait a little bit before a different alert pop-up appears. 07-24-2013, 06:08 AM 1 Red-EyeX32 AstroCFG 1,478 Posts 82,910 Reputation 2,494 Credits Premium Dec 2011 Well hello guys here I am going to bring you a editor that I really worked hard on and I finally got this shit to work. ![]() However you lose the possibility to edit some crucial in-game parameters, such as player_info.txt or your stats.Įveryone loves to hide in the bushes and hunt their prey on the Witcher 3: Wild Hunt. So you can keep them in the same folder as your saved game and play them later. There isn't much in the way of storage with this mode, the sv_”.sav” file is used in game to store the game's save files. Save editors can load the object files that the modder used to generate the models, textures and assets of their edited mode, so the player is able to see the differences to the original mode. Once the save has been loaded, it shows the additional content that has not been generated for the mode.
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