As I understand the process is: Exporting a point cache file with the animation as a. There's some paid Unity tools to help with this, such as (I'm not affiliate and haven't used it). This video goes into more detail on how to accomplish that Īlternatively, you can bake a vertex animation. Then in Unity you can import the mesh with the shape keys and create a script to play the animation. This will automatically create Shape Keys of every step of the animation. In Blender, export your mesh as MDD (has to be enabled in preferences), then reimport it to an exact same version of the mesh that has no modifiers. That being said you do have a few options of how to get this kind of animation in Unity: It's not straight forward to directly export a lattice modifier animation to Unity, as far as I know Unity only supports importing bone animations and blend shapes.
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